About:

You are stranded in space, just you and your lifelong partner, THE DRAGONFLY, now reduced to a sad wreckage. Mine, collect, and sell all the minerals from the surrounding asteroids, and use the money you earn to restore your ship to its former glory. Your goal is to repair everything in order to escape your dreadful fate within this asteroid field.

Gameplay tips:

  • Sell your ores at the back of the ship where your converter lies
  • Refill your oxygen at the front of the ship
  • Every part your repair will add benefits to your space mining

Credits:

Mihai Andrei Popa - Gameplay Programming

Andrei Olar - 3D Modeling & Texturing

Andrei Condor - Sound Design & Gameplay Programming

Changelog:

v1.1.1

- changed controls so the players don't accidentally close the tab in the web version

incrementaldb: @Mihaitron

StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorDouble Mad
GenreSimulation
Made withUnity
TagsAsteroids, Clicker, First-Person, Incremental, No AI, Sci-fi, Space, upgrades

Download

Download
the-dragonfly-windows v1.1.1.zip 87 MB
Download
the-dragonfly-linux v1.1.1.zip 82 MB

Comments

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A pretty solid game for the amount of time spent developing it. The only real "bug" I was able to identify was the tether sometimes going into and through the ship. All mechanics were well implemented, though the single qualm I have is the green resource is certainly not worth collecting... Unless it's worth more, in which case I did not notice it :P

I do enjoy that every upgrade increased every attribute a little, with some upgrades increasing a specific attribute significantly, though I only noticed the tether slowly being upgraded close to the end of the game. (I found the meta was to collect the packs of 6 loose 6-valued minerals scattered around - very cash money)

It's a nice little space simulation, and I would LOVE to see this get expanded in the future. It'd be nice to have more space resource management games out there.

Well done!

(+1)(-1)

'r' is far too weak

rolling not stopping on its own may be "realistic" but feels wrong

the invisible walls around the play area are infuriating. lots of stuff you want to grab, constantly just out of reach.

you claimed every repair will add benefits. just increasing your max carrying capacity is not "benefits" when your o2 is still the limiting factor.

all in all, this game is impressive, technically, but you made design decisions, consciously, that should have been made very differently.

As far as I understand it's not invisible walls — it's the tether. And it can be upgraded.

(+2)

I also can't figure out to trigger the end of the game. and a pause button would have been nice. fun game otherwise!

(+1)

is there any way to rebind controls? the game seems fun, but with a broken R key, i can't stabilize and basic motion is all kinds of fucked up

(+1)

Sorry, there's none yet. We can't add it now as it's probably against the Ludum Dare jam's rules which is still ongoing. We might get back to this project in the future tho

(1 edit) (+3)

I've managed to repair the whole ship, how do I trigger the ending?

Also, the game really needs a way to pause.

(+3)

Sadly, we didn't have time to include a proper ending for the game nor a pause functionaliy, as this game was part of the the Ludum Dare game jam and we ran out of time. We might get back to this project in the future tho

(-2)

we? you are one person. it's very weird to refer to yourself as "we"

The credits above describe a 3-person team.

And even if it were one person. What's the harm in using "we"? :)

The browser version doesn't respond to any input.

(+2)

Fun game so far. Biggest issue I have is using ctrl on a browser game. going down and forward closes the tab. maybe space for up and shift for down and something else for stabilize instead of using control.

(+1)

Thanks for letting us know, we just fixed this by changing the controls!